
  Copyright 1994 - 2017  David A. Bagley, bagleyd AT verizon.net

  All Rights Reserved

  Permission to use, copy, modify, and distribute this software and
  its documentation for any purpose and without fee is hereby granted,
  provided that the above copyright notice appear in all copies and
  that both that copyright notice and this permission notice appear in
  supporting documentation, and that the name of the author not be
  used in advertising or publicity pertaining to distribution of the
  software without specific, written prior permission.

  This program is distributed in the hope that it will be "useful",
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

#ifndef _version_h
#define _version_h

8.1.4

#endif  /* _version_h */

wskewb
======

A Skewb Widget

Web: http://www.sillycycle.com/puzzles.html

Download: Primary site: http://www.sillycycle.com/puzzles
          Secondary site: http://ibiblio.org/pub/Linux/games/strategy

Maintainer: David A. Bagley <bagleyd AT verizon.net>

  To build you need at minimum both of these, X11 and Xt (unless you are
  looking to build win32).
    sudo apt-get install libx11-dev
    sudo apt-get install libxt-dev
  You may need to install one of these to build Motif version:
    sudo apt-get install libmotif-dev (strongly recommended)
    sudo apt-get install lesstif2-dev (defunct)
  You need to install XPM if you want color icons:
    sudo apt-get install libxpm-dev (strongly recommended)
  To install XMU if you want editres:
    sudo apt-get install libxmu-dev (probably not useful)
  To install sound libraries (defunct):
    sudo apt-get install librplay3-dev
    sudo apt-get install libesd0-dev
    sudo apt-get install libaudiofile-dev
    sudo apt-get install nas-dev
    sudo apt-get install pulse-dev
      In place of these it is just configured by default with
      --enable-def-play=play.sh
  You need to install gl and glu if you want 3D graphics of OpenGL:
    sudo apt-get install libgl1-mesa-dev
    sudo apt-get install libglu-dev
  Then should be a simple
    configure; make

  Try resizing the puzzle. Notice the puzzle resizes to take advantage of
  the "room" available.

  Try editing the file Skewb.ad to get a certain feature and then copying
  to $(HOME)/Skewb (where Skewb is the file name) and running xskewb
  again.  There is also a Windows port (wskewb), though not all features
  are included.

  Also a tesseract (4D cube) would be nice. (Does such an analog exist
  for 4d?)

  Personally, I have solved this puzzle, but only physically, never in
  software. The biggest handicap is that the puzzle is hard to follow
  through the diagonals. But the real one is like that too.

  Refer to the man page for detailed command line options.

  If you want further information on puzzles, I'll be glad :-) to send
  it to you.

FOUND A BUG?

  Send bugs reports and fixes to the author. For bugs, please include
  as much information as to their location as possible, since I may not
  be able to duplicate the them.

other stuff to do
  auto-solve capability
  GL: mono/gray scale not handled right, should also have letters on cube

  [Oct 15, 2017]  V8.1.4:
    Removed gcc 7 warnings.
  [Oct 01, 2017]  V8.1.3:
    Updates for 64 bit compilation in Windows.
  [Aug 01, 2017]  V8.1.1:
    Valgrind helped find some definite memory leaks.
  [Jul 17, 2017]  V8.1.0:
    Updated sound configuration for X version.  Uses a simple included
      script play.sh, that is now used by default.
  [Sep 13, 2016]  V8.0.5:
    Old website http://www.tux.org/~bagleyd died, shifted code base to
      new website http://www.sillycycle.com
  [Feb 24, 2015]  V8.0.0:
    Sound and install fixes.
  [May 13, 2014]  V7.7.4: 
    Synchronized save and restore with Java version.
  [Jan 20, 2014]  V7.7.3:
    Reorganized pixmap directory.
  [Jan 10, 2013]  V7.7.1:
    Cleaned up some duplication in Motif menu.
    Added scroll to feature help dialog.
    New bold fontlist in resource file, so things are easier to read.
  [Oct 22, 2010]  V7.6.4:
    Changed key mappings g->r for read file, r->e for redo.
  [Jun 29, 2010]  V7.6.3:
    Added extra keys F12 for CW and F11 for CCW.
  [Jan 21, 2010]  V7.6:
    Version handling changed to a single version.h (and man page).
    Sound fixed for esound.
  [Jan 07, 2010]  V7.5.5:
    Fixed undo and redo for GL when at fastest speed.
    Fixed a way of cheating by switching windows.
    Fixed a memory corruption.
    Added auto-solve capability.
  [Dec 21, 2009]  V7.5.4:
    Map arrow keys for GL.
    Fix goof for twisting in OpenGL.
  [Dec 11, 2009]  V7.5.3:
    Added more delay for GL.
    Added variable speed from rubik for randomizer and undo/redo.
    Fixed flash in control draw.
  [Dec 07, 2009]  V7.5.2:
    Can now see actual twisting in OpenGL.
  [Nov 10, 2009]  V7.5.1:
    Windows version: added accelerator for references.
    GLU used for GL mouse mapping.
      Gutted old 3d representation (except when no OpenGL available).
    Windows fix: changed GL code until no drawing errors, some Windows
      machines needed this.
  [Jun 05, 2009]  V7.5:
    Fixed view for Windows not to reset puzzle.
    Cleaned up menu look.
    Fixed again for NAS sound.
  [Dec 14, 2008]  V7.4.3:
    Fixed for NAS sound.
  [Jul 21, 2008]  V7.4.1:
    Strange character at end of help title removed.
  [Jul 11, 2008]  V7.4:
    Leading function names in lowercase.
    Extra callback was causing 2d to go out of sync.
  [Feb 29, 2008]  V7.3.4:
    Changed pointer from crosshair to hand2.
  [Dec 24, 2007]  V7.3.3:
    Constants changed.
  [Nov 06, 2007]  V7.3.2:
    Updated action codes and synchronized Java and C code.
    Various small changes.
  [Apr 10, 2007]  V7.3.1:
    Sound added.
  [Feb 23, 2007]  V7.3:
    Html no longer corrupted.
    reverseVideo update.
  [Dec 12, 2006]  V7.2.6:
    Changed default so that practice is true.
    Now use http://netpbm.sourceforge.net to generate images from xpm.
  [Nov 09, 2006]  V7.2.5:
    Windows OpenGL stuff now ported.
  [Oct 11, 2006] V7.2.4:
    Drag and drop between adjacent faces.
    Orienting faces for OpenGL added.
    Control-Alt was not working right for OpenGL.
    Added view option for OpenGL, "v".
    Fixed menu to assure the ok part of queries is handled correctly.
      (Bug fixed from redo change.)
  [Jul 21, 2006]  V7.2.2:
    Fixed assorted memory leaks and uninitialized memory access reads.
    r is now for redo.  z is now the character for randomize.
  [Jun 10, 2006]  V7.2.1:
    Get fix for Windows.
    Undo needed debouncing on own window.
    Now recognizes solved when doing undo.
  [Apr 01, 2006]  V7.2:
    Made usage string compatible with versions of Motif and screen.
    More defensive code in case getlogin fails.
  [Oct 05, 2005]  V7.1.5:
    scoreFile and userName fixes
    -version added
    -score added
    Common option help for X and X-Motif
  [May 31, 2005]  V7.1.4:
    Separated out compatible components.
  [Feb 8, 2005]  V7.1.3:
    Mouse wheel for Windows now works.
  [Nov 21, 2004]  V7.1.2:
    Small changes synchronizing with Java code.
  [Aug 23, 2004]  V7.1:
    Thanks to Debian maintainer Florian Ernst <florian AT uni-hd.de> for
      fixing a compilation problem with X and without Motif.
    Added font option.
  [Dec 15, 2003]  V7.0.1:
    Undo fix and CW/CCW swap.
    The Hide functionality of the Escape key now iconifies or drops in
      task bar.
    Integrated winpuz6.5 (Windows 3.1/95) into X source tree.
  [Oct 26, 2003]  V5.7.4:
    Mouse wheel scrolling added.
  [Sep 28, 2003]  V5.7.3:
    OpenGL for xskewb started.
  [Aug 28, 2003]  V5.7.2:
    png for Gnome and KDE menus and xpm for CDE menus.
    install-games configure option and added other installation options.
    Added xpm for icon.
    Help kicked over.
  [Jul 07, 2003]  V5.7:
    Thanks to my daughter for banging on the keys:
      Resetting key sliders and toggles should reset display message.
    Test for cheating from get.
    Popup for auto-solve.
    Clear now checks if you really want to randomize the puzzle using
      left mouse button, 'r' will not query
    'Esc' will hide the puzzle (actually osfCancel did the trick)
    Help & About expanded and pop-ups added
    Took out bitmaps since it takes too much room
  [Mar 21, 2003]  V5.6.2:
    Installation fixes for Motif and X versions.
  [Nov 06, 2002]  V5.6.1:
    VMS Motif fix and minor changes
  [Sep 06, 2002]  V5.6:
    configure if around 2nd AC_CHECK_FUNC
    removed Sun CC (char *) warnings
    removed hard coding of program name
    Cygwin changes ./, -lSM -lICE
    record store fix
    x and xm files combined using HAVE_MOTIF
    port back from Java (on the Java side I got some help from
        Sarat Chandran <saratcmahadevan AT yahoo.com>)
      use -1 for NEVER instead of 32767
      handle nobody = (null)
      .data->.dat for consistency
      background/foreground set by default
      frame color change on enter/leave
      allow more arrow keys (osf)
      menu
  [Sep 01, 2001]  V5.5.4: g++ 3.0 warnings removed.
  [Mar 27, 2001]  V5.5.3: Infinite loop fix for ARM thanks to Matej Vela
    <mvela AT public.srce.hr>.
  [Aug 11, 1999]  V5.5.2: Fixed runtime library problems when using configure.
  [Jul 31, 1999]  V5.5.1: Imakefile fix for xskewb and removed HP usleep
    warning.
  [Jun 20, 1999]  V5.5: Added -rv, fixed flashing on mono, added flash if
    one clicks on the diamond shaped facet.
  [Jan 01, 1997]  V5.4: Username, concurrency check, configure, man page
    updates.
  [Aug 01, 1996]  V5.3.2: Fixed drag and drop bug.
  [Apr 08, 1996]  V5.3: Minor changes.
  [Jan 31, 1996]  V5.2: Puzzle can now moved by a more intuitive drag and
    drop approach.  Pieces will invert, when selected.
    New orthogonal moves make the turning more intuitive.
  [Dec 15, 1995]  V5.1: Minor updates, RNG for 32/64 bit, border color
    to make faces look more realistic.
  [Oct 06, 1995]  V5.0: Xt/Motif, your choice.
  [May 16, 1995] V4.10: Warnings removed from Sun's cc and lint and now
    include a random number generator.  New control key moves
    added for the 2D version.
  [Mar 13, 1995]  V4.6: Removed lint warnings and added a VMS make.com .
  [Nov 11, 1994]  V4.5: Conservative guess for random number generator.
  [Oct 02, 1994]  V4.4: Now allows undos, saves, and recalls.
  [Jun 28, 1994]  V4.3: More reuse of code between 2D & 3D, can accommodate
    a auto-solver.
  [Jun 15, 1994]  V4.2: Mistakenly used a Boolean variable in an array.
  [Jun 02, 1994]  V4.1: R6.
  [May 30, 1994]  V4.0: Xt version.
    I got some good ideas from oclock.
  [Oct 14, 1993]  V3.0: Motif version.
    I got some good ideas from Douglas A. Young's
    book: "The X Window System Programming and Applications
    with Xt OSF/Motif Edition", particularly his dial widget.
    I got some good ideas on presentation from Q. Zhao's
    tetris.
  [Jan 22, 1992]  V2.0: XView version.
  [Mar 19, 1991]  V1.0: SunView version.

Version 7: 03/12/15 X/Windows
Version 6: 1996     Windows3.1
Version 5: 95/10/06 Xt/Motif
Version 4: 94/05/30 Xt
Version 3: 93/10/03 Motif
Version 2: 92/01/22 XView
Version 1: 91/03/19 SunView
